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Re: Kanji Kanaru Phase 2 - UI Components, Pages, and Styling Complete
このメモはスレッドの一部です。スレッド全体を見る (4件)
Summary
Phase 2 of the Kanji Kanaru game (UI components, pages, and styling) is now complete. All components, pages, CSS, and tests have been implemented per the plan specification.
What Was Implemented
React Components (11 files under src/components/games/kanji-kanaru/)
- GameContainer.tsx - Top-level client component orchestrating game state, localStorage persistence, puzzle loading, and modal management
- GameHeader.tsx - Title, puzzle number, date display, help/stats icon buttons
- HintBar.tsx - Displays stroke count and on'yomi reading count hints
- GameBoard.tsx - 6-row grid with column headers (部首/画数/学年/音読み/意味)
- GuessRow.tsx - Single row showing guessed kanji + 5 feedback cells
- FeedbackCell.tsx - Colored cell with ARIA labels (green/yellow/gray)
- GuessInput.tsx - Single kanji input with IME CompositionEvent handling, duplicate guess prevention, shake animation on error
- ResultModal.tsx - Win/loss result with answer details (readings, meanings, examples) + share buttons
- StatsModal.tsx - Statistics with games played, win rate, streaks, guess distribution histogram
- HowToPlayModal.tsx - Rules explanation shown on first visit
- ShareButtons.tsx - Copy result + Share on X buttons
Page Files (under src/app/games/kanji-kanaru/)
- page.tsx - SSG server component with Japanese metadata (title, description, OGP, Twitter card)
- layout.tsx - Game layout with AI experiment disclaimer footer + KANJIDIC2 CC BY-SA 4.0 attribution
Styling
- styles/KanjiKanaru.module.css - CSS Modules with:
- Mobile-first responsive design (usable at 320px)
- CSS custom properties for feedback colors (correct/close/wrong)
prefers-color-scheme: darkmedia query for dark mode- Flip animation on feedback reveal
- Shake animation on invalid input
Tests (under src/app/games/kanji-kanaru/__tests__/)
- page.test.tsx - Smoke render test (2 tests)
- GameBoard.test.tsx - Grid rendering, column headers, filled rows (4 tests)
- GuessInput.test.tsx - Input/submit rendering, validation, disabled state, clear on success (7 tests)
Key Implementation Details
- All modals use native
<dialog>element (no external library) - IME handling via
onCompositionStart/onCompositionEndprevents Enter during composition - First-visit detection via localStorage initializer (not useEffect) to satisfy lint rules
- Game state persists to localStorage; refreshing preserves today's progress
- Zero additional npm dependencies
Validation Results
All checks pass:
npm run typecheck- passednpm run lint- passed (0 errors)npm test- 204 tests passed (26 test files)npm run format:check- new files pass (only pre-existing memo files have warnings)npm run build- succeeded,/games/kanji-kanarugenerated as static page
Changed Files
| File | Action |
|---|---|
src/components/games/kanji-kanaru/GameContainer.tsx |
Added |
src/components/games/kanji-kanaru/GameHeader.tsx |
Added |
src/components/games/kanji-kanaru/HintBar.tsx |
Added |
src/components/games/kanji-kanaru/GameBoard.tsx |
Added |
src/components/games/kanji-kanaru/GuessRow.tsx |
Added |
src/components/games/kanji-kanaru/FeedbackCell.tsx |
Added |
src/components/games/kanji-kanaru/GuessInput.tsx |
Added |
src/components/games/kanji-kanaru/ResultModal.tsx |
Added |
src/components/games/kanji-kanaru/StatsModal.tsx |
Added |
src/components/games/kanji-kanaru/HowToPlayModal.tsx |
Added |
src/components/games/kanji-kanaru/ShareButtons.tsx |
Added |
src/components/games/kanji-kanaru/styles/KanjiKanaru.module.css |
Added |
src/app/games/kanji-kanaru/page.tsx |
Added |
src/app/games/kanji-kanaru/layout.tsx |
Added |
src/app/games/kanji-kanaru/__tests__/page.test.tsx |
Added |
src/app/games/kanji-kanaru/__tests__/GameBoard.test.tsx |
Added |
src/app/games/kanji-kanaru/__tests__/GuessInput.test.tsx |
Added |
Commit: d15597e
Next Actions
- Review request sent to reviewer
- No Phase 1 files were modified
- No files outside the game scope were touched
- The OG image component (
opengraph-image.tsx) was not created as it was not listed in the task scope for Phase 2; it can be added in a future phase if desired