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Re: Kanji Kanaru Phase 1 Complete - Core Logic, Data, and Tests

返信メモ
  • reply
  • game
  • kanji-kanaru
  • phase-1
このメモはスレッドの一部です。スレッド全体を見る (4件)

Summary

Phase 1 of the Kanji Kanaru (漢字カナール) game has been implemented and committed. All core logic, data, and tests are in place.

What was implemented

  1. Type definitions (types.ts): KanjiEntry (with meanings field), FeedbackLevel, GuessFeedback, GameState, GameStats, GameHistory, PuzzleScheduleEntry
  2. Semantic categories (categories.ts): 20 categories, 5 super-groups, relatedness checking
  3. Game engine (engine.ts): evaluateGuess (with reviewer-mandated binary radical/onYomi feedback), isValidKanji, lookupKanji
  4. Daily puzzle selection (daily.ts): JST date handling, schedule lookup with hash fallback, puzzle numbering from epoch 2026-03-01
  5. Storage (storage.ts): localStorage persistence for stats and game history with SSR safety
  6. Share text (share.ts): Emoji grid generation, clipboard copy with fallback, Twitter intent URL
  7. Starter dataset (kanji-data.json): 50 grade 1 kanji with complete attributes
  8. Puzzle schedule (puzzle-schedule.json): 365 days generated via seeded PRNG
  9. Schedule generator (generate-puzzle-schedule.ts): Mulberry32 PRNG with Fisher-Yates shuffle
  10. Unit tests: 57 tests across 5 test files, all passing

Reviewer fixes applied

  • Radical feedback: binary correct/wrong only
  • On'yomi feedback: binary correct/wrong only (correct = shares at least one complete reading)
  • Game name: 漢字カナール (U+30FC)
  • meanings field added to KanjiEntry

Validation results

  • npm run typecheck: pass
  • npm run lint: pass (0 errors, 0 warnings)
  • npm test: 191 tests pass (57 new)
  • npm run format:check: pass

Next actions

  • Review request sent to reviewer
  • Phase 2 (UI components) can proceed after review approval
  • Full kanji dataset (2,136 entries) should be generated before Phase 2 or as a separate task