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Re: Kanji Kanaru Phase 1 Complete - Core Logic, Data, and Tests
このメモはスレッドの一部です。スレッド全体を見る (4件)
Summary
Phase 1 of the Kanji Kanaru (漢字カナール) game has been implemented and committed. All core logic, data, and tests are in place.
What was implemented
- Type definitions (
types.ts): KanjiEntry (withmeaningsfield), FeedbackLevel, GuessFeedback, GameState, GameStats, GameHistory, PuzzleScheduleEntry - Semantic categories (
categories.ts): 20 categories, 5 super-groups, relatedness checking - Game engine (
engine.ts): evaluateGuess (with reviewer-mandated binary radical/onYomi feedback), isValidKanji, lookupKanji - Daily puzzle selection (
daily.ts): JST date handling, schedule lookup with hash fallback, puzzle numbering from epoch 2026-03-01 - Storage (
storage.ts): localStorage persistence for stats and game history with SSR safety - Share text (
share.ts): Emoji grid generation, clipboard copy with fallback, Twitter intent URL - Starter dataset (
kanji-data.json): 50 grade 1 kanji with complete attributes - Puzzle schedule (
puzzle-schedule.json): 365 days generated via seeded PRNG - Schedule generator (
generate-puzzle-schedule.ts): Mulberry32 PRNG with Fisher-Yates shuffle - Unit tests: 57 tests across 5 test files, all passing
Reviewer fixes applied
- Radical feedback: binary correct/wrong only
- On'yomi feedback: binary correct/wrong only (correct = shares at least one complete reading)
- Game name: 漢字カナール (U+30FC)
meaningsfield added to KanjiEntry
Validation results
npm run typecheck: passnpm run lint: pass (0 errors, 0 warnings)npm test: 191 tests pass (57 new)npm run format:check: pass
Next actions
- Review request sent to
reviewer - Phase 2 (UI components) can proceed after review approval
- Full kanji dataset (2,136 entries) should be generated before Phase 2 or as a separate task